![]() ![]() Tekken Tag Tournament 2 is a sequel to the Tekken fighting game series. It was released for the arcades in September 2011. It received an update, subtitled Unlimited, on March 2012. #Tekken tag tournament 2 devil jin updateĪ console version based on the update was released for PlayStation 3 and Xbox 360 in September 2012, prior to the update. ![]() It was ported to the Wii U as one of the system's launch titles in November 2012, subtitled Wii U Edition. It is the eighth installment in the Tekken fighting game series.Īs with the original Tekken Tag Tournament (1999), the game includes almost every character from past Tekken games, giving it the largest playable roster in a Tekken game to date. Players can choose either a team of two characters on each side or a solo character. The new game engine of Tekken Tag Tournament 2 allows up to four characters to appear on the screen at the same time Tekken Tag Tournament 2 has been positively received by critics, earning averaged review scores in the range of 82-83% at both GameRankings and Metacritic for the PlayStation 3, Wii U and Xbox 360 versions, as well as several fighting-game-of-the-year awards. Like the original Tekken Tag Tournament, matches involve each player selecting two fighters to fight with. Players are able to switch their fighters out at any time, allowing the inactivating character to gradually recover some life they might have lost. At certain points, an inactive character's life bar may flash, giving them a temporary boost in strength if they are tagged in. If the life bar of either of a player's fighters runs out, that player loses the round. If time runs out, the player who has the most cumulative life remaining amongst their fighters wins the round. The gameplay expands on the tag mechanics featured in the first Tekken Tag, allowing for extended tag combos and combined moves. New techniques include combined tag throws which, if timed properly, can be escaped from. Tag combos (referred to as "Tag Assaults") can be done simultaneously with both characters participating in the combo at the same time. The game inherits gameplay features from Tekken 6, such as "Bound" hits (hits that slam an airborne opponent to the ground and stun them so combos can be extended) and walled arenas, some of which featuring walls and floors that can be broken through during the fight. Character customization is also featured, similar to past Tekken games. This item: Tekken Tag Tournament 2 Xbox 360 by BANDAI NAMCO Entertainment 49.00 Tekken 6 - Xbox 360 by BANDAI NAMCO Entertainment 34. įeatures suggested by Katsuhiro Harada include recording in Practice mode as well as a Tutorial, to make the game more accessible for new players. The game features a "stage gimmick" system. For instance, an example of the system shown has the player slamming their opponent into wall, which breaks and the opponent goes flying, landing in a new area where the fight continues. As the opponent falls, the tag partner is waiting at the bottom to continue the combo. The game features various modes, allowing players to choose between Tag Team (2 vs 2), Single (1 vs 1), or Handicap Matches ( 2 vs 1 or 1 vs 2), options for four players to play in a single match, and various online modes. #Tekken tag tournament 2 devil jin updateĪlong with returning modes such as Arcade, Versus, Team Battle, Time Attack and Survival, a new mode called Fight Lab allows players to train a Combot through various challenges.So how does it pan out? Well, there were more than a few times I became extremely frustrated fighting against this solo setup, as there are a number of characters that feel a bit too strong while they’re using Rage power - I’m talking one-hit kill combos here. This is just like how Netsu functions in the first TTT, it’s just tweaked a bit. Essentially, you have to be losing health to gain the effect - again, this functions just as Rage has been functioning in the past. What you may find even more polarizing, however, is that Rage in TTT 2 is governed by much more than just health percentages when used with two characters.Ĭharacters have different relationships with each other: meaning it will trigger at different times depending on whether or not the characters like or hate each other. I feel like while at first glance it may turn people off (just like X-Factor did), the fact that you can’t really choose when to use it balances it out a bit. Capcom 3: you just don’t get to choose when to use it. It functions extremely similarly to X-Factor in Marvel vs. ![]()
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